| Character | HP | Damage | Speed + | Fire (s) |
|---|
HP: how much damage a character can take (in Single strike the castle HP is a separate fixed number; in the other modes castle HP = sum of the defending characters' HP). Damage: the ram hit (depends on the mode) and the projectile thrown from the castle. Speed +: adds to the ram's speed (drops when the character dies). Fire: the interval between the castle defender's throws. Each mode has its own table; applying restarts the game.